Welcome to Gneiss
History.
There has always been trade between the dwarfs of the Skyscraper mountains and the humans of the Winding Vale. What was to become the settlement of Gneiss initially came into being as nothing more than a meeting place between human and dwarf traders, possibly chosen because of the easily recognizable landmark of the double Giantstep Falls at the site.
Key.
1. The Gatehouse
2. Temple to St. Grond
Having grown up around a trading post, it is no surprise that the main temple in Gneiss is dedicated to St. Grond, the patron saint of merchants, minters and traders - and even more fitting as the good saint is by many thought to be an alter ego of Grondal, the father of all dwarves (who is said to have taught the secret of trade and metalwork to humans back in ancient times). Minor shrines within are dedicated to other saints, and most anyone with a coin to spare, even a miserly copper, is welcome to seek shelter within at any time.
3. The Market Square
The market square within the walls on the Shelf hosts a communal well, as well as space for market stalls. During spring, summer and early autumn a food market is held twice per week, with farmers and traders peddling goods and foodstuff from the Winding Vale. In addition, major markets or fates are held in spring, on midsummer and after harvest, in addition to the traditional Glowfeast at midwinter.
4. The Guardhouse
As well as his duty as captain of the guard, Frambor is also in charge of the local militia, mustering most eligible and able bodied commoners from town for drills on a regular basis, and calling them to arms should the need arise.
5. The Journeyman's Rest
6. The Abbey of St. Severn
7. The Stamp Mill
The most prominent building in the Hammer District, the stamp mill, is the cornerstone of Gneiss' industry. The large mill wheel is turned by the waters of the Flomma, driving large hammers used to crush ore for processing. During daytime the constant hammering can be heard from within, echoing loudly throughout the whole of town. While visitors and strangers might find the incessant knocking disturbing, most locals have grown accustomed to the noise, and would probably find it more unnerving should the hammering suddenly stop.
8. Austri's Smithy
9. The Broken Hammer
10. Verfoki's supplies
11. The Blushing Barmaid
The Blushing Barmaid is a rowdy drinking house within the Slide district, known for its unruly patrons and cheap, but watered down, drinks. While the dwarfs of Gneiss prefer the Broken Hammer, the Blushing Barmaid is frequented by humans and half orcs, as well as any outsiders who doesn't know any better. Brawls are frequent, and though the place has a few beds for those who feel they cannot afford the Journeyman's Rest, there is little hope of a good night's sleep, as drinking and carousing usually goes on way into the small hours.
12. Dwarftosser Span
This stone bridge crosses the river Flomma between the two Gianstep falls. It is built on the location of the very first bridge that crossed the river at this spot. According to local legend, the bridge takes its name from an incident where a group of dwarves stranded on the north side, after the first bridge had collapsed, had to be thrown across to safety, as a band of orcs descended on the town from the Skyscraper Mountains.
13. The Eastbridge
A much newer bridge than the Dwarftosser Span, the Eastbridge was built only some twenty years back to ease the crossing of the Flomma, which previously had to be crossed at a ford some six miles downstream. Saving almost a full day's worth of travel , the bridge is a welcome addition for most travelers and merchants, even though a toll is collected from anyone crossing with goods. While most pay the toll gladly, some miserly and penny pinching merchants dislike the extra tax so much they'd rather travel down the old path to the ford to avoid paying, even though the time lost is probably a lot more costly than any tax the would have to pay.
No comments :
Post a Comment